![]() Kind of just has to take a ♥♥♥♥♥♥♥ of damage since he is less mobile while fighting, even with his passive. Maybe less bad dome spots because of the wall and his movement. ![]() I like that out of all the monsters he can best pounce a hunter effectively in a dome fight. His max speed is something and boy do I get warm fuzzy memories of playing Rand in BoF2 and Katamari. But even wall/lava/tongue/fissure is ok with some melee thrown in.īob can really seperate the hunters, he is not as effected by trappers, in a way he plays like a cross between Goliath and Wraith. I am trying this out with a playstyle where I try to pounce alot, like wall/lava/pounce, though it is pretty inconsistent for me atm. ![]() I: Enhanced Senses (for bonus pounce damage) II: Paralyzing Claw 3: Gold Brawlerġ in each ability to start, then all but tongue, then tounge to 2 and lava bomb to 3 I'm trying this perk build and it has some subtle power: Similar to the Meatloaf build, except you have less means of defending yourself, so knowing feeding routes & respawn times from multiple locations is crucial.įirst impression is I like him went 4-2 but like most monsters a good team will roll right over him. On a good stretch of terrain, even Sunny will have trouble keeping up. ![]() Being able to regain Stamina almost as fast as you eat means you can cross the map or double-back much faster than the Hunters will expect. Since Bob's Traversal is 'continuous' (as opposed to a single burst/leap), using the Gold regeneration perk is hilarious. Stage 2 3 Rock Wall if Hunters have a strong defensive composition, otherwise max Lava & Tongue for the most 'keep your distance' potential. Hunger, Insatiable Hunger, Unending Endurance ***This strategy is most likely to aggravate the Hunters*** **Crouch behind your Rock Wall to get maximum Armor Regeneration from Unkillable** In this case, bait them into shooting a little bit, thus pausing the timer* *Be mindful of Hunters pulling the same strategy, waiting out the timer. Against Jackal, your Tongue Grab should be able to catch him at level 1, which immediately breaks the Repulsor. Lava Bomb & Unkillable will let you clear Mines & Turrets with minimal damage. Once they have closed in, use full Traversal to cross the Dome. Park yourself in a corner of the Dome and let them come to you. Stage 2 3 Rock Wall, other 2 points really depends on Hunters, use your discretion for Evolving damage or utility *If fighting Cabot, Lava & Fissure are preferred* Stage 1 2 Rock Wall, 1 Lava Bomb, 1 Tongue Grab Heavy Armor, Insatiable Hunger, Unkillable You should have enough time to choose a favorable area for the next fight. Find a shady spot and max out your combat power. Get the first down, collateral damage from Lava should drop the Dome shortly thereafter. The idea is to bait the Dome before they regroup. If you know the Hunters are moving to cut off your route, go back the way you came and attack. Hunters will likely not expect a rapid-fire Behemoth going offensive at Stage 1. Taking Bronze Feeding will allow you to get very close to Stage 2 by the first Dome, and combat will give the last bit. Stage 2 Max Lava or Fissure (preference), 2 Tongue Grab With the Meatball on track to release come the end of the month, I wanted to share a few of my builds, and see what kind of tricks others have.
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